Virtual reality learning
Built with both beauty and scientific rigor in mind, our award-winning virtual learning worlds are among the most advanced in the industry. With honors from the National Science Foundation and the U.S. Department of Education, we've had our learning environments validated at the highest levels.
All of our environments are fully immersive and filled with hands-based interactions. Learners can travel anywhere, scan anything, take photos and video, collect and use molecules, perform surgery with scalpels, and more. Action and experimentation are the keys to virtual learning.
Could you ever look forward to a test? With VR, our students demonstrate their learning by doing it: they get cells to produce energy, they perform surgeries, they trace the path of blood flow in the heart around them. Those assessments are captured for instructor review and analysis.
"There should be a version of this for every education lesson and job training program out there."
- Mark Zuckerberg, Facebook CEO, about our virtual heart experience
The Stanford Virtual Heart
Breaking new ground in medical education
The virtual heart beats, blood pumps, and allows medical trainees to perform surgical repairs to correct congenital defects. The Stanford Virtual Heart was developed with support from Oculus VR and Stanford School of Medicine.
Entering a new dimension of science
Our LifeCraft cell biology application was one of five finalists -- of 250 applications, in the U.S. Department of Education's EdSim Challenge. Students learn about cells by taking control of their microscopic machinery.
David founded Lighthaus in 2013. He was a technology columnist and journalist at the Los Angeles Times for 7 years and a recipient of the John S. Knight Journalism fellowship at Stanford. David has a degree in computer science from Yale, and a degree in fiction writing from the University of Iowa.
Dr. Axelrod is a pediatric cardiologist at Lucile Packard Children's Hospital Stanford, and co-creator of the Stanford Virtual Heart. He specializes in the care of children with critical cardiac disease from acquired and congenital heart disease.
Michael is a veteran Unity developer with specialties in virtual reality and natural motion interfaces. He has extensive experience building VR for education, science and medicine.
Meg is a user experience designer fascinated by the intersection of software and hardware. A former classroom teacher with Teach For America, Meg has designed products used by millions at Microsoft (HoloLens, Xbox), Fitbit, and LeapFrog.
Andrew is an award-winning 3D artist and animator who specializes in high quality visuals for interactive and VR experiences.
Let us know if you're interested in creating virtual reality education.