Virtual reality learning
Built with both beauty and scientific rigor in mind, our award-winning virtual learning worlds are among the most advanced in the industry. With honors from the National Science Foundation and the U.S. Department of Education, we've had our learning environments validated at the highest levels.
All of our environments are fully immersive and filled with hands-based interactions. Learners can travel anywhere, scan anything, take photos and video, collect and use molecules, perform surgery with scalpels, and more. Action and experimentation are the keys to virtual learning.
Could you ever look forward to a test? With VR, our students demonstrate their learning by doing it: they do actual CPR compressions, get cells to produce energy, or perform surgeries. Those assessments are captured for instructor review and analysis.
"There should be a version of this for every education lesson and job training program out there."
- Mark Zuckerberg, Facebook CEO, about our virtual heart experience

Video of Zuckerberg's keynote at Oculus Connect 2017, showing our Stanford Virtual Heart
Our Work

VR CPR
American Heart Association
We worked with the AHA to develop a CPR training experience that teaches core CPR skills. In one of the largest studies of VR-based CPR training, students showed substantial improvement and said it was incredibly realistic and engaging.

The Stanford Virtual Heart
Breaking new ground in medical education
The virtual heart beats, blood pumps, and allows medical trainees to perform surgical repairs to correct congenital defects. The Stanford Virtual Heart was developed with support from Oculus VR and Stanford School of Medicine.

LifeCraft VR
Entering a new dimension of science
Our LifeCraft cell biology application was one of five finalists -- of 250 applications, in the U.S. Department of Education's EdSim Challenge. Students learn about cells by taking control of their microscopic machinery.
Color Space: The First Virtual Reality Coloring Book
Our Team
David founded Lighthaus in 2013. He is a lecturer at the Stanford School of Medicine, and covered technology for 7 years at the Los Angeles Times. A recipient of the John S. Knight Journalism fellowship at Stanford, David has a degree in computer science from Yale, and a degree in fiction writing from the University of Iowa.
Dr. Axelrod is a pediatric cardiologist at Lucile Packard Children's Hospital Stanford, and co-creator of the Stanford Virtual Heart. He specializes in the care of children with critical cardiac disease from acquired and congenital heart disease.
Emily is a virtual reality experience designer specializing in interaction design. She has an MA in Media Studies from Stanford where she worked on medical VR applications with Virtual Human Interaction Lab. She also has a degree in Human Biology.
Ben is the head learning engineer at Lighthaus. He specializes in designing and building STEM learning simulations, with a focus on biology and chemistry. Ben previously led learning engineering at Smart Sparrow, an award-winning, Gates Foundation-supported education technology company.
Wenyu is an interdisciplinary developer who is passionate about both the technical and creative aspects of VR. She loves exploring how cutting edge technologies influence experience design.
Andrew is an award-winning 3D artist and animator who specializes in high quality visuals for interactive and VR experiences.
As a high school science teacher, Cara was awarded the 2015 White House Presidential Award for Excellence in Math and Science Teaching. While working as an instructional specialist and supporting over 75 science teachers, Cara wrote the book, “An Insanely Simple Guide: Flipped Mastery Learning.” Cara holds an Ed.D. in Leadership and Edu. Technology from Taft Univ.
Contact us
Let us know if you're interested in creating virtual reality education.
